Tuesday, 19 June 2012

AfG Train the Trainer - Day 2

Today was very interesting. First we were taken through a Business Canvas model. A way of trying to explain all aspects of the App including cost, customer, value and key partners. This is something I feel would be better practised with a Business class before approaching with a non-business group. 

I loved the idea of developing it as an interactive display board that pupils can alter as their idea evolves. Particularly as I have been involved in a Creativity SIG (School Improvement Group) that focused on trying to understand what makes teachers and pupils creative and how to promote creativity across the school.

For my project, I looked in to allowing pupils to be creative with their surroundings via interactive display boards. I thought that pupils could use the display board not only as Business Canvas model but as a form of mood board of developing ideas. This is something that is done often in "real-life" offices and so is good practice for the pupils.

Step 4 introduced us to Balsamiq. This is a tool for creating wire frames (mock-ups) of the App to show how the APP will look on each screen. It is a drag and drop piece of software that produces image such as the one shown below. 



To Do list from today:

  • Introduction to Apps for Good for Year 8 pupils' Activities Week.
  • Stack Exchange task.
  • Work out pupil recruitment plan.
Overall, a really enjoyable and worthwhile course. Lots of ideas to take back to Wildern. Especially as we are going to introduce this to our Key Stage 3 during Activities week next week. The recruitment drive has started!

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